About

I'm a product designer with experience across AAA games and complex enterprise products.

I started my product design career at Blizzard Entertainment, designing interfaces and player experiences for StarCraft II. Since then, I've applied the same focus on behavior, interaction, and systems to complex products at Marriott International, Monster Government Solutions, and Capital One.

I like making complicated things easier to understand and, more importantly, building things people actually want to use.

Experience

Capital One Sole UX Designer · 2026–Present

Designed an explainable AI decision-support framework for Capital One's risk management platform.

Monster Government Solutions UX Manager · 2020–2025

Modernized 10-year-old enterprise platforms by simplifying dense dashboards, reporting workflows, and data management.

Marriott International Senior UX Designer · 2015–2020

Identified and secured approval for a high-impact improvement to Marriott Bonvoy's loyalty experience.

Blizzard Entertainment Lead UI / UX Designer · 2010–2015

Established the visual language and led UX for StarCraft II's competitive ranking system and interface design across navigation, social features, progression, and commerce.

How I Work

Behavioral Design

Understanding how people actually use a product and using those behaviors to inform the experience.

Interaction Design

Turning complex workflows and systems into clear interactions.

UI Design

Creating visual systems and interfaces that make complex products understandable and cohesive.

Get in touch.

Open to Senior and Lead Product Design roles.